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CV

2018   What is SSBM?, Sites of Feeling, Milieux Institute, (Group Show), Montreal Canada, October 19th

2018 Untitled, featured in Miscommunication, produced by the Queer Print Club (Sponsored by FASA)

2018 RMBR ME, Mouseprint Gallery, Montreal Quebec (Solo Show)

2018 spoopy's playground, In Bloom, Eastern Bloc Gallery, Montreal Quebec (Group Show)

2017 Untitled,featured in Paper Jam (2nd edition) publication, produced

by SPA (Student Print Association of Concordia)

2017 not-so-wallpaper, INTERIM, L'ecole des Beaux Arts, Montreal Canada, Concordia End of Year Showcase 

2017 Slime Lies, TOUT INCLUS, Galerie Espace, Montreal Canada, a show from Art Matters 2017 (Group Show)

2016 death and mascara, featured in GHOST a publication by the Queer Print Club (sponsored by FASA) 

2016 Untitled,Off the Block, POPOP Gallery, Montreal, Canada (Group Show)

 

2015 squares, Sketch Group Book Publication

 

2015 squares, Sketch Mouse Print Gallery Mo ntreal, Canada

(Group Show)

 

2015 wait, Peachy Altelier Galerie Alain Piroir Montréal, Canada (Group Show)

 

2015 stars alligned, Ferme ta boîte, projet parallèle,  9e édition de la Biennale internationale d’estampe contemporaine de Trois-Rivières,  Trois-Rivières (Qc.)

 

2014 (December - August) selling and showing at The Toronto Arts Market (College location)

about

Abbie Rappaport is a multi-media artist from Toronto who works primarily in drawing, painting, digital art, print media and installation. Abbie completed her BFA in 2018 at Concordia University in Montreal. Currently, they are an INDI (Individualized) Masters student researching the esports community for Super Smash Bros. Melee. Her thesis will aim to form an interdisciplinary ethnography for the Smash community through drawing and writing, combining their fine arts background and gaming experiences with other research methods. Their work deals with themes of the temporal and the ephemeral, often through the investigation of nostalgic phenomenon of the 21st century. They are an avid collector of a wide variety of things, which has become a very prominent theme in her practise. Their work, often embracing kitsch aesthetics, will pose questions on memory and its capacity, or rather its in-capacities. Specifically, they investigates nostalgia, its properties and the retro through and with the semiotics of early video game and PC culture, usually in some sort of assemblage form to reference their enchantment with collection. The work takes multiple forms such as installation, print media, digital art, and mixed media.